Designing for Everyone – Radical Inclusion in Immersive Spaces

True inclusion in museums and immersive spaces means designing for all bodies, all brains, and all backgrounds. This article explores how multisensory experience design can drive radical equity, backed by theory, models, and global best practice.
Introduction: Inclusion Isn’t a Feature, It’s a Foundation
Across museums, brand experiences, and visitor attractions, the word “inclusion” is everywhere. Yet inclusion is often treated as an afterthought, retrofitted through subtitles, ramps, or "special accommodations" for a limited audience segment.
In a world where neurodiversity, disability, cultural plurality, and language difference are the norm, not the exception, it’s time to redefine inclusion not as compliance, but as creative opportunity.
This article argues that radically inclusive immersive design, sensory-rich, co-created, and body-first is not just ethically imperative, but a strategic and experiential advantage.
The Case for Radical Inclusion
The Demographics Have Shifted
1 in 5 people globally live with some form of disability (WHO, 2022)
15–20% of the population is estimated to be neurodivergent (CDC, 2020)
Urban populations are increasingly multilingual, multicultural, and digitally fluent
Yet, the design of cultural and commercial experiences still defaults to a neurotypical, able-bodied, English-speaking majority.
Inclusion is no longer a niche need, it’s the baseline of relevance.
Foundational Models: Inclusive Design, Universal Design, and Beyond
Universal Design (UD)
Coined by architect Ronald Mace (1985), UD promotes the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialised design.
Principles include:
Equitable use
Flexibility in use
Simple and intuitive design
Perceptible information
Tolerance for error
Low physical effort
Size and space for approach and use
Inclusive Design (ID)
Popularised by the Helen Hamlyn Centre and Microsoft Design Toolkit, Inclusive Design extends beyond disability to address the full spectrum of human diversity, including race, gender identity, age, culture, and language.
Inclusive design recognises:
Exclusion is often by design
Design decisions can liberate or marginalise
Inclusion benefits all users, not just some
Social Model of Disability
Contrasts the medical model by locating disability not in the individual, but in the barriers created by environments, attitudes, and systems (Oliver, 1990).
Implication: Inaccessibility is not a personal deficit, it’s a design failure.
Beyond Compliance: Designing for Empathy, Emotion, and Agency
In immersive environments, compliance-led accessibility (wheelchair routes, closed captions) often fails to capture the full human experience. What’s needed is experiential equity, where all visitors can access meaning, memory, and emotion, not just physical entry.
“Accessibility without narrative is performative.” Amani Willett, Inclusive Museum Network
Sensory-Centric Design: The Inclusive Superpower
Why Sensory Design Works for Everyone:
Supports neurodiverse learners (autism, ADHD, dyslexia)
Aids non-verbal, non-literate, or multilingual users
Enables non-sighted or hearing-impaired visitors to engage fully
Enhances emotional and cognitive recall for all
Evidence:
Dual Coding Theory (Paivio, 1971): Information is better retained when presented in both visual and verbal formats.
Embodied Cognition (Wilson, 2002): We understand the world through bodily experience, not abstract concepts alone.
Affective Engagement Models (Falk & Dierking, 2000): Emotional connection is key to retention and meaning-making in museum visits.
Design Strategies for Radical Inclusion
Layered Interpretation
Provide multiple, simultaneous ways to access meaning, text, audio, video, tactile models, BSL, visual icons, and scent.
Case Study: The Science Museum (London) offers layered interpretation including easy read labels, audio description tours, and tactile maps.
Neuro-Inclusive Design
Create calm zones, use predictable navigation, reduce overstimulation, and offer flexible pacing.
Model: The SPELL Framework (Structured, Positive, Empathic, Low arousal, and Linked) by the National Autistic Society
Co-Design with Disabled and Marginalised Communities
Inclusion must be co-created, not imposed. Paid consultation and embedded collaboration are essential.
Case Study: Museum of London’s “Talking Tables” project for dementia-friendly co-curation.
Multisensory Storytelling
Use sound, vibration, light, scent, materiality, and movement to deliver narrative, not just static panels or voiceovers.
Example: The Canadian Museum for Human Rights uses vibration floors and ambient sound to support embodied, emotional interpretation.
Linguistic Accessibility
Beyond translation, use plain language, symbols, visual metaphors, and multilingual audio.
Case Study: The Immigration Museum (Melbourne) offers multilingual interactive exhibits co-created with migrant communities.
The Business and Mission Case
For Museums and Cultural Institutions
Inclusion enhances social impact, supports funding criteria, and aligns with UN SDG 10 (Reduced Inequalities)
Inclusive experiences foster longer dwell time, deeper emotional impact, and more intergenerational engagement
For Designers and Developers
Sensory-first and inclusive environments are more resilient across demographics
Innovation often arises from constraints and designing for edge cases fuels creative breakthroughs
For Brands and Attractions
Inclusive experiences are more shareable, more memorable, and more emotionally resonant
Gen Z and Gen Alpha expect diversity and representation as standard, not optional
Barriers to Inclusion—and How to Remove Them
Barrier | Solution |
Budget constraints | Include inclusion in core project scope—not as add-on |
Lack of lived experience in design teams | Hire disabled creatives, neurodivergent thinkers, and community consultants |
Tech dependency | Use analogue sensory design (soundscapes, texture, smell) to support low-tech or no-tech interaction |
Misunderstanding of compliance vs. experience | Train stakeholders in inclusive design thinking, not just accessibility guidelines |
Final Thought: Design for the Margins, Benefit the Majority
Inclusive immersive spaces do more than accommodate difference, they celebrate it. They tell richer stories. They move more people. They deliver stronger social and emotional impact.
When we design for every body, we don’t reduce experience, we amplify it.
“If you design for the edge, you’ll hit the middle. But if you design for the middle, you’ll miss the edge and the future.” Kat Holmes, Inclusive Design pioneer
by Tobie Anderson, Executive Design Director
Work with us: info@wearepopulate.com
Join us: careers@wearepopulate.com
Talk about us: media@wearepopulate.com
